ShowStoryText("You wait until the rest of the crew have returned from exploring the island and then announce your discovery. The other crewmen demand that " .. CrewName .. " must surely walk the plank. After looking around for a while and failing to find a suitable plank, you simply toss him overboard, which the crew all agree is close enough.");
KillCrew(CrewID);
AddCaptainsLog("The crew killed a spy you discovered on board.");